III. Chapter
 
Mechanics


Impressions
Test 1
Test 2




Storyline

 

Technology problems for children presented in a story with images

 

contents

 

1.         short description of activity

 

2.         programme

 

3.         didactic concept

 

4.         materials and tools

 

5.         costs

 

6.         side-conditions

 

7.         the role of the teacher

 

8.         technical aspects

 

9.         pilot: location and context

 

10.      Perspectives




1.         short description of activity

 

Students of the University for applied education (Haagse Hogeschool) in The Hague designed technical problems for children to solve. They presented these problems in a story, accompanied by a series of images. The problem, story and images should fit very well to the imagination of the children, so that they will get involved and motivated to find a technical solution for the problem.

Students themselves, as part of their study-task designed and produced possible solutions on student level for the problem.

The ppt-presentation “storyline” contains several examples of images, stories and student-solutions. It also contains a short video-impression of how children react on this invitation to do technology.

 

2.         programme

 

A natural, fluent introduction is important. It should immediately attract the attention of the children. A concrete object is always powerful, for instance a football, a cow-puppet, seeds and vegetables, a line with wet clothes…. depending on the story to be used.

Then the images are presented, accompanied by a story. Make sure to take enough time for this. The children should identify with the story-character and internalise the problem.

With the “problem” the technical cycle is put into motion: design-make-use. For young children (up to 5 years old), design-phase mostly consists of talking about solutions, exchange ideas. Older children can also draw and write, or even make “spitting models”, small paper scale models to choose the best prototype.

 

3.         didactic concept

 

The idea is based on the story-line approach, first presented by Steve Bell (Scotland) in the 70’s. The real story line approach is much more elaborate, mostly with a principal character, several successive episodes introduced by key-questions. For detailed descriptions and examples I refer to literature mentioned below:

- Bell, S., K. Fifield & S. Bradshw (ed.) The Scottish Storyline Method, a training Manual. Educational Resources Northwest, Portland, 1990.

- Vos, E. & P. Dekkers, Verhalend Ontwerpen, een draaiboek, Groningen, 1994

 

4.         materials and tools

 

For young children we can provide costless waste material. Great advantage is that they will create their own solutions and use their own imagination. Of course it is possible to work with construction-materials like LEGO (who has adopted the idea of storyline images in some manuals). They may result in (for adults) more representative products, but do not offer the same degree of freedom in design.

 

For a more elaborate and sophisticated solution, like the students present on the CD, of course you need more skills, tools and materials.

 

5.         costs

 

As we worked with waste materials, there aren’t significant costs.

 

6.         side-conditions

 

It works very well when children can operate independent, when they know where to find the materials they need.

 

7.         the role of the teacher

 

The teacher has an important role in getting the children involved, in provoking curiosity and creativity. Once this is achieved, children will come up with many ideas, more and different from what we would have prepared ourselves. Asking questions so that children formulate their intentions is more important than giving suggestions and answers.

Materials should be provided in right doses, young children tend to work on their own, and in the meantime are distracted by material. If co-operation is an aim  this is another consideration.

It’s important to recognise the opportunities for other disciplines like language, mathematics, investigation etc. Striking was a teacher complaining that she would so much like to do this kind of activities more frequently, but she couldn’t because all the time was spent on learning language with this weak group of children. In the meantime just in front of her a child enthusiastically explained in detail to the director how her invention worked!!

 

8.         technical aspects

 

Depend on the problem chosen. In general for young children getting familiar with solving problems is an important aim in itself

 

9.         pilot: location and context

 

The schools of the video-fragment and the photo’s all are city schools

 

10.      Perspectives

 

An elaboration of this idea is being piloted now (Autumn 2003), in which the story is worked out in a 3-D scene or the invitation towards technology lies in a concrete object. Impressions of the first experiences will be available by the end of 2003.

 

 

Download: storyline.zip

 

Contact:

Haagse Hogeschool, Sector Onderwijy, Sport en Talen

g.p.vanderslikke@hhs.nl